A downloadable mod

This project is an add-on to a GDMC (Generative Design in Minecraft) competition submission.
GDMC : http://gendesignmc.engineering.nyu.edu/
Original submission : https://github.com/ehauckdo/UrbanSettlementGenerator

This project consists of generating farms along with a Minecraft village generator.

Farms components
First thing to be generated are the fences, surrounding an area with random size included in the field dedicated to the corresponding farm.
Cultures are therefore generated inside the fences, with one random plant (either wheat, potato or carrot).
Then water is added around the farm inside the fences to irrigate the plantations.


Farm generation
While fields are generated around the city, there is a chance that a farm is generated instead of a house.
This generation uses the following pattern : the further the field is from a specific spot (usually in the center of the city), the more chances it has to spawn as a farm.


Bonus
Farms also have a chance to spawn as patterns (drawings visible from the sky). From now on, only a smiley pattern is available in the project.


The project is still in progress.
I plan to improve spawning rate algorithm, generate better paths according to the surrounding houses, add more patterns and more.
Thank you for your interest.

Download

Download
UrbanSettlementGenerator.zip 317 kB

Install instructions

Please use MCedit as a support for the projet (https://www.mcedit-unified.net/).

Unzip the project in the MCedit's stock-filters folder.
In MCedit, use the filter tool with the urbanSettlementGenerator filter on a selected area.

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